forked from cosmic/scythe
uptime thing part 1
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@ -7,5 +7,8 @@ module "bun" {
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BAD_ROLE: string;
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BAD_ROLE: string;
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BOT_ROLE: string;
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BOT_ROLE: string;
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BOT_CHANNEL: string;
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BOT_CHANNEL: string;
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OWNER: string;
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SCYTHE_CHANNEL: string;
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UPTIME_MESSAGE: string;
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}
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}
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}
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}
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@ -0,0 +1,15 @@
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import type { CommandInteraction, TextChannel } from "discord.js";
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import { Discord, Slash } from "discordx";
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@Discord()
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export class Uptime {
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@Slash({name: "uptime-setup", description: "set up uptime cmd"})
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async uptime(inter: CommandInteraction) {
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if(inter.user.id != Bun.env.OWNER) {
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await inter.reply("you cannot run this command :p");
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return
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}
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const channel = inter.client.channels.cache.get(Bun.env.SCYTHE_CHANNEL) as TextChannel;
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await channel.send(`bot is up, last ping: <t:${Date.now()}:f> | if the ping was more than 1 minute ago, cosmic needs to check the bot lol :3`)
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}
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}
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@ -0,0 +1,12 @@
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import type { Client } from "discordx";
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import { sleep } from "./underage"
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import type { TextChannel } from "discord.js";
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export const uptimeLoop = async (client: Client) => {
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while(true) {
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await sleep(30 * 1000);
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const channel = client.channels.cache.get(Bun.env.SCYTHE_CHANNEL) as TextChannel;
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const msg = await channel.messages.fetch(Bun.env.UPTIME_MESSAGE);
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await msg.edit(`bot is up, last ping: <t:${Date.now()}:f> | if the ping was more than 1 minute ago, cosmic needs to check the bot lol :3`)
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}
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}
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